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A quarter of a century later, Quake gets modern accessibility features

Accessibility features in games are becoming far more common these days, led by some particularly forward-thinking developers, but it's still nowhere near common enough. Fortunately Quake is getting several helpful new features, just 26 years after its original release.

The latest version of Quake — to be specific, the official multi-platform "enhanced edition" — now has a high-contrast, more readable font for people with vision impairments (or who just can't be bothered with the stylized type), and a pair of chat-to-voice and vice versa options.

Screenshot of a menu showing options for accessibility and voice synthesis.
Screenshot of a menu showing options for accessibility and voice synthesis.

Image Credits: id Software

Users can set incoming chat to be spoken out loud in a synthesized voice, and for their own outgoing chat to be sent to the audio channel with a voice of their choosing. Incoming voice chat can also be automatically rendered as text. These options will be helpful for people with a variety of disabilities and preferences across all platforms.

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Nothing that will protect you from Shamblers, though. You're on your own there.

I'm not highlighting this because it's unprecedented, but because it's such a perfect example of how to make a great game even better. When Quake was made, it was a historic accomplishment, but accessibility options were barely even contemplated. It's still around and active, and part of being a leader in the games industry has to be taking forward strides in inclusivity and accessibility. Sure, it took a couple decades, but better late than never.

The diversity of the gaming public is easy to underestimate — and any options you can build to make your game easier to play will be appreciated by someone, and perhaps thousands or millions of people.