Global Game-based Learning Products and Services Industry
Global Game-based Learning Products and Services Market to Reach $37. 6 Billion by 2027. Amid the COVID-19 crisis, the global market for Game-based Learning Products and Services estimated at US$4.
New York, March 04, 2021 (GLOBE NEWSWIRE) -- Reportlinker.com announces the release of the report "Global Game-based Learning Products and Services Industry" - https://www.reportlinker.com/p05956830/?utm_source=GNW
7 Billion in the year 2020, is projected to reach a revised size of US$37.6 Billion by 2027, growing at a CAGR of 34.5% over the period 2020-2027.
The U.S. Market is Estimated at $1.4 Billion, While China is Forecast to Grow at 33.4% CAGR
The Game-based Learning Products and Services market in the U.S. is estimated at US$1.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$6.4 Billion by the year 2027 trailing a CAGR of 33.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 31% and 29.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 24.3% CAGR.We bring years of research experience to this 9th edition of our report. The 100-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.
Competitors identified in this market include, among others,
BreakAway, Ltd.
Filament Games
LearningWare, Inc.
PlayGen Limited
Tangible Play, Inc. (OSMO)
Toolwire, Inc.
Read the full report: https://www.reportlinker.com/p05956830/?utm_source=GNW
I. INTRODUCTION, METHODOLOGY & REPORT SCOPE
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Global Competitor Market Shares
Game-based Learning Products and Services Competitor Market
Share Scenario Worldwide (in %): 2019 & 2025
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
Table 1: Game-based Learning Products and Services Global
Market Estimates and Forecasts in US$ Million by
Region/Country: 2020-2027
Table 2: Game-based Learning Products and Services Global
Retrospective Market Scenario in US$ Million by Region/Country:
2012-2019
Table 3: Game-based Learning Products and Services Market Share
Shift across Key Geographies Worldwide: 2012 VS 2020 VS 2027
III. MARKET ANALYSIS
GEOGRAPHIC MARKET ANALYSIS
UNITED STATES
Market Facts & Figures
US Game-based Learning Products and Services Market Share
(in %) by Company: 2019 & 2025
Market Analytics
Table 4: United States Game-based Learning Products and
Services Market Estimates and Projections in US$ Million: 2020
to 2027
Table 5: Game-based Learning Products and Services Market in
the United States: A Historic Review in US$ Million for
2012-2019
CANADA
Table 6: Canadian Game-based Learning Products and Services
Market Estimates and Forecasts in US$ Million: 2020 to 2027
Table 7: Canadian Game-based Learning Products and Services
Historic Market Review in US$ Million: 2012-2019
JAPAN
Table 8: Japanese Market for Game-based Learning Products and
Services: Annual Sales Estimates and Projections in US$ Million
for the Period 2020-2027
Table 9: Game-based Learning Products and Services Market in
Japan: Historic Sales Analysis in US$ Million for the Period
2012-2019
CHINA
Table 10: Chinese Game-based Learning Products and Services
Market Growth Prospects in US$ Million for the Period 2020-2027
Table 11: Game-based Learning Products and Services Historic
Market Analysis in China in US$ Million: 2012-2019
EUROPE
Market Facts & Figures
European Game-based Learning Products and Services Market:
Competitor Market Share Scenario (in %) for 2019 & 2025
Market Analytics
Table 12: European Game-based Learning Products and Services
Market Demand Scenario in US$ Million by Region/Country:
2020-2027
Table 13: Game-based Learning Products and Services Market in
Europe: A Historic Market Perspective in US$ Million by
Region/Country for the Period 2012-2019
Table 14: European Game-based Learning Products and Services
Market Share Shift by Region/Country: 2012 VS 2020 VS 2027
FRANCE
Table 15: Game-based Learning Products and Services Market in
France: Estimates and Projections in US$ Million for the Period
2020-2027
Table 16: French Game-based Learning Products and Services
Historic Market Scenario in US$ Million: 2012-2019
GERMANY
Table 17: Game-based Learning Products and Services Market in
Germany: Recent Past, Current and Future Analysis in US$
Million for the Period 2020-2027
Table 18: German Game-based Learning Products and Services
Historic Market Analysis in US$ Million: 2012-2019
ITALY
Table 19: Italian Game-based Learning Products and Services
Market Growth Prospects in US$ Million for the Period 2020-2027
Table 20: Game-based Learning Products and Services Historic
Market Analysis in Italy in US$ Million: 2012-2019
UNITED KINGDOM
Table 21: United Kingdom Market for Game-based Learning
Products and Services: Annual Sales Estimates and Projections
in US$ Million for the Period 2020-2027
Table 22: Game-based Learning Products and Services Market in
the United Kingdom: Historic Sales Analysis in US$ Million for
the Period 2012-2019
REST OF EUROPE
Table 23: Rest of Europe Game-based Learning Products and
Services Market Estimates and Forecasts in US$ Million:
2020-2027
Table 24: Game-based Learning Products and Services Market in
Rest of Europe in US$ Million: A Historic Review for the Period
2012-2019
ASIA-PACIFIC
Table 25: Game-based Learning Products and Services Market in
Asia-Pacific: Estimates and Projections in US$ Million for the
Period 2020-2027
Table 26: Asia-Pacific Game-based Learning Products and
Services Historic Market Scenario in US$ Million: 2012-2019
REST OF WORLD
Table 27: Rest of World Game-based Learning Products and
Services Market Estimates and Forecasts in US$ Million: 2020 to
2027
Table 28: Rest of World Game-based Learning Products and
Services Historic Market Review in US$ Million: 2012-2019
IV. COMPETITION
Total Companies Profiled: 38
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