Dublin, March 03, 2021 (GLOBE NEWSWIRE) -- The "Doll, Toy, and Game Global Market Report 2021: COVID-19 Impact and Recovery to 2030" report has been added to ResearchAndMarkets.com's offering.
Doll, Toy, and Game Global Market Report 2021: COVID-19 Impact and Recovery to 2030 provides the strategists, marketers and senior management with the critical information they need to assess the global doll, toy, and game market as it emerges from the COVID-19 shut down.
Major companies in the dolls, toys and games market include Lego; Nintendo; Mattel; Hasbro and Nerf.
The global doll, toy, and game market is expected to grow from $97.99 billion in 2020 to $102.26 billion in 2021 at a compound annual growth rate (CAGR) of 4.4%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $135.66 billion in 2025 at a CAGR of 7%.
The dolls, toys and games market consists of sales of dolls, toys and games by entities (organizations, sole traders and partnerships) that produce dolls, toys and games. The dolls, toys and games market is segmented into electronic toys and non - electronic toys.
Asia Pacific was the largest region in the global doll, toy, and game market, accounting for 32% of the market in 2020. North America was the second largest region accounting for 27% of the global doll, toy, and game market. Africa was the smallest region in the global doll, toy, and game market.
NFC (near field-communication) technology is increasingly being integrated with toys and games to enable interaction and improve engagement. NFC allows users phone to interact within a radius of about 4 cm and provides a wireless connection between devices. NFC stickers and inlays can be inserted in game controllers and consoles, as well as physical toys and cards. Users can also link controller and consoles in gameplay by simply tapping the other NFC device. NFC enabled game consoles, NFC enabled cars, NFC enabled board games are some other products that use this technology.
For instance, Mattle introduced Hot wheels id, which enable kids to race their NFC-enabled Hot wheels on its smart track and scan their collections into a free iOS app. In the app, which acts as a virtual garage, kids can track speed and laps via infrared sensors in the Hot Wheels Race Portal, which scans your cars and connects to classic Hot Wheels tracks. Sphero, Anki Drive are some other companies offering NFC enabled cars.
The doll, toy and game manufacturing market are expected to benefit from steady economic growth forecasted for many developed and developing countries. The International Monetary Fund (IMF) predicts that the global GDP growth will be 3.3% in 2020 and 3.4% in 2021.
Recovering commodity prices, after a decline in the historic period is further expected to be a significant factor driving economic growth. The US economy is expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period.
Greater economic growth is likely to drive public and private investments, joint ventures, foreign direct investments in the end-user markets, thereby driving the market during forecast period.
Key Topics Covered:
1. Executive Summary
2. Report Structure
3. Doll, Toy, and Game Market Characteristics
3.1. Market Definition
3.2. Key Segmentations
4. Doll, Toy, and Game Market Product Analysis
4.1. Leading Products/ Services
4.2. Key Features and Differentiators
4.3. Development Products
5. Doll, Toy, and Game Market Supply Chain
5.1. Supply Chain
5.3. End Customers
6. Doll, Toy, and Game Market Customer Information
6.1. Customer Preferences
6.2. End Use Market Size and Growth
7. Doll, Toy, and Game Market Trends and Strategies
8. Impact of COVID-19 on Doll, Toy, and Game
9. Doll, Toy, and Game Market Size and Growth
9.1. Market Size
9.2. Historic Market Growth, Value ($ Billion)
9.2.1. Drivers of the Market
9.2.2. Restraints on the Market
9.3. Forecast Market Growth, Value ($ Billion)
9.3.1. Drivers of the Market
9.3.2. Restraints on the Market
10. Doll, Toy, and Game Market Regional Analysis
10.1. Global Doll, Toy, and Game Market, 2020, by Region, Value ($ Billion)
10.2. Global Doll, Toy, and Game Market, 2015-2020, 2020-2025F, 2030F, Historic and Forecast, by Region
10.3. Global Doll, Toy, and Game Market, Growth and Market Share Comparison, by Region
11. Doll, Toy, and Game Market Segmentation
11.1. Global Doll, Toy, and Game Market, Segmentation by Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
Non - Electronic Toys
11.2. Global Doll, Toy, and Game Market, Segmentation by Distribution Channel, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
11.3. Global Doll, Toy, and Game Market, Segmentation by Product Type, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
Games and Puzzles
Infant and Pre-School Toys
Dolls and Accessories
11.4. Global Doll, Toy, and Game Market, Segmentation by Material, Historic and Forecast, 2015-2020, 2020-2025F, 2030F, $ Billion
12. Doll, Toy, and Game Market Metrics
12.1. Doll, Toy, and Game Market Size, Percentage of GDP, 2015-2025, Global
12.2. Per Capita Average Doll, Toy, and Game Market Expenditure, 2015-2025, Global
For more information about this report visit https://www.researchandmarkets.com/r/a1j4h8
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