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Ubisoft Entertainment SA (UBSFY)

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16.51-0.03 (-0.19%)
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Previous close16.55
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Day's range16.47 - 16.69
52-week range11.70 - 21.34
Avg. volume87,803
Market cap10.251B
Beta (5Y monthly)0.28
PE ratio (TTM)29.33
EPS (TTM)0.56
Earnings dateN/A
Forward dividend & yieldN/A (N/A)
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  • Electronic Arts Cancels ‘Gaia’ Game After Years in Development

    Electronic Arts Cancels ‘Gaia’ Game After Years in Development

    (Bloomberg) -- Video game publisher Electronic Arts Inc. has canceled a game that was in development at its Montreal office for nearly six years, according to people familiar with the matter.The game, code named Gaia, was first hinted at in 2015, but was never officially announced or given a title. Since then, EA executives have released a drip feed of information, sharing tidbits every few years on what it described as a brand new franchise.Last summer in a video showcasing future games, EA provided a few seconds of footage from Gaia, describing it as “a highly ambitious, innovative new game that puts the power and creativity in your hands.”The cancellation is part of a recent resource shift by the company as it evaluates projects and decides which ones will move forward. Earlier this month, the publisher reviewed in-progress games including Gaia and a new iteration of the poorly received online game Anthem, which was also canceled. Gaia’s development was turbulent and the game went through at least one major reboot, which may have been a factor behind its demise, according to the people, who requested anonymity because they weren’t authorized to talk to the press.Asked for comment, EA spokesman John Reseburg said, “We have a deep and robust pipeline of new content with more than 35 new games in various levels of incubation and development.”Gaia was teased in 2015 when EA hired veteran video game industry executive Jade Raymond to start a new studio called Motive in Montreal. Raymond, best known for overseeing the Assassin’s Creed and Watch Dogs series while at Ubisoft Entertainment SA, joined EA to make similar open-world, action-adventure games, starting with Gaia.In the years that followed, Motive went through some growing pains. The studio absorbed staff from fellow EA-owned studio BioWare’s Montreal office, which was shuttered in 2017 after the poorly received role-playing game Mass Effect Andromeda. A team at Motive was also assigned to work on the action game Star Wars Battlefront II, which also came out in 2017.By the beginning of 2018, the Gaia team had absorbed the creative leads from Star Wars Battlefront II and faced cultural clashes as a result. The tension culminated with the game’s top directors departing for Ubisoft, which also has a large office in Montreal. Gaia was then rebooted, the people said. Raymond left EA in the fall of 2018.Motive will remain intact. The studio has found success with a smaller project in Star Wars Squadrons, a fighter ship simulator that came out last fall, and has continued to help with other games across EA.For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2021 Bloomberg L.P.

  • Information mensuelle relative au nombre total de droits de vote et d’actions composant le capital social

    Information mensuelle relative au nombre total de droits de vote et d’actions composant le capital social

    Le 10 février 2021 Ubisoft - Actions et droits de vote - 31.01.2021 Information mensuelle relative au nombre total de droits de vote et d’actions composant le capital social Article 223-16 du Règlement Général de l’Autorité des Marchés Financiers Place de cotation : Euronext Paris Compartiment : Compartiment ACode ISIN : FR0000054470Site web : DateNombre total d’actions composant le capital socialNombre total de droits de voteTotal brut (1)Total net (2)31 janvier 2021123 537 441 (3) 135 543 809 135 255 405 (1) Le nombre de droits de vote bruts (ou droits de vote « théoriques »), sert de base de calcul pour les franchissements de seuils. Conformément à l'article 223-11 du Règlement Général de l'AMF, ce nombre est calculé sur la base de l'ensemble des actions auxquelles sont attachés des droits de vote, y compris les actions privées de droit de vote mais hors actions dépourvues de droits de vote (actions de préférence). (2) Le nombre de droits de vote nets (ou droits de vote « exerçables en Assemblée Générale ») est calculé en ne tenant pas compte des actions privées de droit de vote. Il est communiqué pour la bonne information du public, conformément à la recommandation de l'AMF du 17 juillet 2007. (3) Le capital social est composé de 123 530 529 actions ordinaires de catégorie A et 6 912 actions de préférence de catégorie B. Les actions de préférence sont dépourvues de droit de vote. Attachment Ubisoft - Actions et droits de vote - 31.01.2021



    UBISOFT REPORTS THIRD-QUARTER 2020-21 SALES Record quarter with higher-than-expected performance thanks to excellent execution, top-quality launches and a powerful catalog 2020-21 targets tightened February 9, 2021 - Ubisoft reports third-quarter 2020-21 Sales § Record net bookings of €1,001.0 million, exceeding the Group’s target § Net bookings for the first nine months of fiscal 2020-21 In €m9 months 2020-21 Reported change vs. 2019-20 % of total net bookings 9 months 2020-21 9 months 2019-20 IFRS 15 sales 1,722.1 +54.6% N/A N/A Net bookings 1,755.7 +57.2% N/A N/A Digital net bookings 1,243.8 +39.9% 70.8% 79.6% PRI net bookings 589.9 +24.4% 33.6% 42.5% Back-catalog net bookings 1,019.3 +33.3% 58.1% 68.5% The leading publisher1 in terms of unit sales on all platforms combined in 2020 New-generation (Playstation 5, Xbox Series X/S)1: Ubisoft ranked second-leading publisher – with Assassin’s Creed® Valhalla, Watch Dogs®: Legion, and Immortals Fenyx RisingTM all in the top 7 best sellers. Switch1: Ubisoft top third-party publisher in 2020, with Just Dance 2020® the 8th best seller Record number of unique players in a quarter Assassin’s Creed Valhalla: Record revenue2 for the franchise Just Dance 2021: Net bookings up sharply compared with Just Dance 2020 Continued strong momentum for the back-catalog in the quarter: Robust growth for Brawlhalla®, Mario + Rabbids® Kingdom Battle, Far Cry® 5, The Crew® 2 and Anno® 1800 A more than 200% surge for Just Dance back-catalogSteep rise in player engagement for Assassin’s Creed Odyssey and Assassin’s Creed OriginsSolid acquisition for Tom Clancy’s Rainbow Six® Siege, with some 70 million players registered since its launch Targets tightened for 2020-21: Net bookings of between €2,220m and €2,280m and non-IFRS operating income of between €450m and €500m Ubisoft ESG commitment rewarded with “Prime” status by ISS ESG Paris, February 9, 2021 - Today, Ubisoft released its sales figures for the third quarter of fiscal 2020-21, i.e. the three months ended December 31, 2020. Yves Guillemot, Co-Founder and Chief Executive Officer, said "Our strategy continues to bear fruits. We achieved the strongest quarter in Ubisoft's history, by far, thanks to the quality of our releases and the depth of our catalog. We are immensely proud of our teams who, in exceptionally challenging times, launched four great titles across multiple platforms and simultaneously continued to enrich our Live services. This is an unparalleled achievement and they showed remarkable adaptability and resilience. Our ability to execute at such a high level of quality demonstrates the power of our production model and the sustainability of our organization.” Yves Guillemot continued, "In a context of increasing engagement and very supportive industry trends, the first nine months of the year confirmed that we are continuing to move towards an increasingly pronounced recurrence of our revenues. Therefore, we expect our highly profitable back-catalog to account for an even larger share of our business going forward." Frederick Duguet, Chief Financial Officer, commented "The quarter was marked by the success of Just Dance 2021 and excellent reviews for Immortal Fenix Rising and Assassin's Creed Valhalla. The latter delivered record sales and ranked, with Watch Dogs: Legion, among the top four best sellers on the new generation consoles. Our back-catalog also turned in a remarkable performance, with record momentum for our Assassin's Creed titles, solid growth of the Far Cry franchise and strong increase in engagement and revenues for the The Crew brand and our Free-to-Play game Brawlhalla. We’re also reaping the benefits of the Switch’s huge success and our position as leading third-party publisher on the platform thanks to, among others, our Just Dance games and Mario + Rabbids: Kingdom Battle. The depth and breadth of our catalog, which goes beyond the brands mentioned, provides us with ever-greater visibility and continues to be a strong driver of profitability." Yves Guillemot concluded: “Ubisoft's model is mostly based on internally-created, wholly-owned IP and assets. It is a tried and tested model that has enabled us to build one of the broadest and most diversified portfolios of successful franchises and remarkable shareholder value. The benefits and opportunities offered by this strategy are growing in a context of strongly rising video game brands value and of AAA quality asset scarcity due to higher barriers to entry. This virtuous momentum confirms our confidence in our ability to carry on generating strong value for our teams, our players and our shareholders over the long term." Note The Group presents indicators which are not prepared strictly in accordance with IFRS as it considers that they are the best reflection of its operating and financial performance. The definitions of the non-IFRS indicators are appended to this press release. Sales and net bookings In € millions Q3 9 months 2020-21 2019-20 2020-21 2019-20 IFRS 15 sales 965.1 416.2 1,722.1 1,113.7 Deferred revenues related to IFRS 15 35.9 39.3 33.6 2.9 Net bookings 1,001.0 455.5 1,755.7 1,116.6 Digital net bookings 588.4 351.0 1,243.8 888.8 PRI net bookings 218.2 163.6 589.9 474.0 Back-catalog net bookings 306.1 252.2 1,019.3 764.7 IFRS 15 sales for the third quarter of 2020-21 came to €965.1 million, up 131.9% (138.0% at constant exchange rates3) compared with the €416.2 million generated in third-quarter 2019-20. For the first nine months of 2020-21, IFRS 15 sales amounted to €1,722.1 million, 54.6% higher (57.4% at constant exchange rates) than the €1,113.7 million figure for the first nine months of 2019-20. Net bookings for third-quarter 2020-21 totaled €1,001.0 million, exceeding the Group’s target of between €860.0 million and €960.0 million, and representing an increase of 119.7% (125.5% at constant exchange rates) compared with the €455.5 million recorded for the third quarter of 2019-20.For the first nine months of 2020-21, net bookings stood at €1,755.7 million, up 57.2% (60.1% at constant exchange rates) on the €1,116.6 million generated in the first nine months of 2019-20. Outlook Fourth-quarter 2020-21 Net bookings for the fourth quarter of 2020-21 are expected to come in at between €464 million and €524 million. Full-year 2020-21 The Company is tightening its targets in order to reflect both its strong third-quarter performance and the recently announced updates to the launch schedule for certain games and additional content: Net bookings of between €2,220 million and €2,280 million vs between €2,200 million and €2,350 million previously. Non-IFRS operating income of between €450 million and €500 million, leaving the mid-point unchanged vs the previous target of between €420m and €520m. Recent significant events: Ubisoft awarded "Prime" status by ISS ESG, one of the world’s leading rating agencies for responsible investing policies, for its environmental, social and governance work. "Prime" status is awarded to companies with the best ESG performance in their sector. Ubisoft announces collaboration with Lucasfilm Games on a new Star Wars™ game: Ubisoft has announced it is collaborating with Lucasfilm Games on developing a new story-driven open-world video game set in the beloved Star Wars galaxy. Headed by Massive Entertainment, Ubisoft’s critically-acclaimed AAA studio based in Malmö, Sweden, the project will make the most of Massive’s cutting-edge technologies, including the Snowdrop engine, to deliver a groundbreaking Star Wars adventure. Appointment of Raashi Sikka as VP Global Diversity & Inclusion: Ubisoft has named Raashi Sikka as VP Global Diversity & Inclusion, completing a pivotal milestone as the Company works to strengthen its culture and to improve diversity and inclusion efforts. She will champion, promote, and develop inclusion strategies and diversity initiatives across the group’s global footprint and within all functions. Raashi’s appointment took effect on February 1, 2021. Appointment of Belén Essioux-Trujillo to Ubisoft’s Board of Directors: Ubisoft’s Board of Directors has appointed Belén Essioux-Trujillo as a new independent director, following a recommendation from the Board’s Nomination, Compensation and Governance Committee and subject to ratification by the next general shareholders meeting. Belén will bring to Ubisoft’s Board the solid experience in human resources that she has developed in large international companies. Ubisoft successfully carried out a €600 million issue of 7-year bonds with an annual coupon of 0.878%. The order book reached an amount approaching €3bn and the issue was nearly 5 times oversubscribed. The net proceeds of the bond will be used for general corporate purposes as well as for financing potential future acquisitions. The offering has enabled Ubisoft to extend the maturity profile of its debt at an attractive cost compared with existing financing instruments. Conference call Ubisoft will hold a conference call today, Tuesday February 9, 2021, at 6:15 p.m. Paris time/5:15 p.m. London time/12:15 p.m. New York time. The conference call can be accessed live and via replay by clicking on the following link: Contacts Investor RelationsJean-Benoît RoquetteSVP Investor Relations+ 33 1 48 18 52 Alexandre Enjalbert Senior Investor Relations Manager +33 1 48 18 50 78 Press Relations Michael Burk Senior Director of Corporate Public Relations + 33 1 48 18 24 03 DisclaimerThis press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Universal Registration Document filed on June 5, 2020 with the French Financial Markets Authority (l’Autorité des Marchés Financiers)). About UbisoftUbisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs®, and Tom Clancy’s video game series including Ghost Recon®, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: © 2021 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. APPENDICES Definition of non-IFRS financial indicators Net bookings corresponds to the “Sales” indicator used prior to fiscal 2018-19 (i.e. sales excluding the impacts of applying IFRS 15). Player Recurring Investment (PRI) corresponds to sales of digital items, DLC, season passes, subscriptions and advertising. Non-IFRS operating income calculated based on net bookings corresponds to operating income less the following items: Stock-based compensation expense arising on free share plans, group savings plans and/or stock options; Depreciation of acquired intangible assets with indefinite useful lives; Non-operating income and expenses resulting from restructuring operations within the Group. Breakdown of net bookings by geographic region Q3 2020-21 Q3 2019-20 9 months 2020-21 9 months 2019-20 Europe 39% 38% 36% 34% Northern America 48% 47% 49% 48% Rest of the world 13% 15% 15% 18% TOTAL 100% 100% 100% 100% Breakdown of net bookings by platform Q3 2020-21 Q3 2019-20 9 months 2020-21 9 months 2019-20 PLAYSTATION®4 & PLAYSTATION®5* 37% 26% 34% 31% XBOX One™ & XBOX Series X/S™* 23% 15% 21% 17% PC 21% 27% 23% 27% NINTENDO SWITCH™ 13% 15% 11% 9% MOBILE 5% 7% 8% 9% Others** 1% 10% 3% 7% TOTAL 100% 100% 100% 100% * Backwards compatibility allows users of new-generation consoles to continue playing games previously purchased on the older generation of consoles. **Ancillaries, etc. Title release schedule4th quarter (January – March 2021) DIGITAL ONLY ANNO 1800TM: Docklands PC FOR HONOR®: Year 5 – Season 1 PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE, XBOX SERIES X/S IMMORTALS FENYX RISINGTM: Myths of the Eastern Realm AMAZON LUNA, NINTENDO SWITCHTM, PC, PLAYSTATION®4, PLAYSTATION®5, STADIA, XBOX ONE, XBOX SERIES X/S IMMORTALS FENYX RISINGTM: A New God AMAZON LUNA, NINTENDO SWITCHTM, PC, PLAYSTATION®4, PLAYSTATION®5, STADIA, XBOX ONE, XBOX SERIES X/S IS IT LOVE?!TM STORIES ANDROID, IOS SCOTT PILGRIM VS. THE WORLD: THE GAME – Complete Edition AMAZON LUNA, NINTENDO SWITCHTM, PC, PLAYSTATION®4, STADIA, XBOX ONE TOM CLANCY’S RAINBOW SIX® SIEGE: Year 6 – Season 1 PC, PLAYSTATION®4, PLAYSTATION®5, XBOX ONE, XBOX SERIES X/S UNO® ULTIMATE EDITION AMAZON LUNA, NINTENDO SWITCHTM, PC, PLAYSTATION®4, STADIA, XBOX ONE WATCH DOGS®: LEGION - Update 1 AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, STADIA, XBOX ONE, XBOX SERIES X/S WATCH DOGS®: LEGION - Online mode free update AMAZON LUNA, PC, PLAYSTATION®4, PLAYSTATION®5, STADIA, XBOX ONE, XBOX SERIES X/S 1 Data for the 2020 calendar year based on number of units sold as per official panels (NPD for NCSA and GSD/GfK for EMEA)2 Total consumer spending 3 Sales at constant exchange rates are calculated by applying to the data for the period under review the average exchange rates used for the same period of the previous year. Attachment February 9, 2021 - Ubisoft reports third-quarter 2020-21 Sales