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Super League Gaming, Inc. (SLGG)

NasdaqGS - NasdaqGS Real-time price. Currency in USD
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4.6800-1.2200 (-20.68%)
At close: 4:00PM EST

4.6000 -0.08 (-1.71%)
After hours: 4:48PM EST

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Trade prices are not sourced from all markets
Previous close5.9000
Open5.3500
Bid4.6400 x 1300
Ask4.6700 x 900
Day's range4.5400 - 5.5400
52-week range1.3000 - 9.1000
Volume8,787,867
Avg. volume7,578,365
Market cap100.558M
Beta (5Y monthly)0.91
PE ratio (TTM)N/A
EPS (TTM)-1.9240
Earnings date22 Mar 2021
Forward dividend & yieldN/A (N/A)
Ex-dividend dateN/A
1y target est5.25
  • Super League Gaming Sets Fourth Quarter and Full Year 2020 Conference Call for Thursday, March 11, 2021, at 5:00 p.m. ET
    GlobeNewswire

    Super League Gaming Sets Fourth Quarter and Full Year 2020 Conference Call for Thursday, March 11, 2021, at 5:00 p.m. ET

    SANTA MONICA, Calif., March 08, 2021 (GLOBE NEWSWIRE) -- Super League Gaming (“Super League” or the “Company”) (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, will hold a conference call on Thursday, March 11, 2021, at 5:00 p.m. Eastern time to discuss its results for the fourth quarter and full year ended December 31, 2020, and provide a business update. A summary of results and business highlights for the fourth quarter and full year 2020 will be reported in a press release prior to the conference call. Date: Thursday, March 11, 2021Time: 5:00 p.m. Eastern time (2:00 p.m. Pacific time) Toll-free dial-in number: (866) 987-6716International dial-in number: (630) 652-5945Conference ID: 8866978 Please call the conference telephone number 5-10 minutes prior to the start time. An operator will register your name and organization. If you have any difficulty connecting with the conference call, please contact Gateway Investor Relations at (949) 574-3860. The conference call will be broadcast live and available for replay here and via the investor relations section of the Company’s website at www.SuperLeague.com. A replay of the conference call will be available after 8:00 p.m. Eastern time on the same day through March 18, 2021. Toll-free replay number: (855) 859-2056International replay number: (404) 537-3406Replay ID: 8866978 About Super League GamingSuper League Gaming (Nasdaq: SLGG) is a leading gaming community and content platform that gives everyday gamers multiple ways to connect and engage with others while enjoying the video games they love. Powered by patented, proprietary technology systems, Super League offers players the ability to create gameplay-driven experiences they can share with friends, the opportunity to watch live streaming broadcasts and gameplay highlights across digital and social channels, and the chance to compete in events and challenges designed to celebrate victories and achievements across multiple skill levels. With gameplay and content offerings featuring more than a dozen of the top video game titles in the world, Super League is building a broadly inclusive, global brand at the intersection of gaming, experiences and entertainment. Whether to access its expanding direct audience or the company’s unique content production and virtual event capabilities, third parties ranging from consumer brands, video game publishers, television companies, traditional sports organizations, concert promoters, and more, are turning to Super League to provide integrated solutions that drive business growth. For more: superleague.com. Forward-Looking StatementsSafe Harbor Statement under the Private Securities Litigation Reform Act of 1995. Statements in this press release that are not strictly historical are “forward-looking” statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements involve substantial risks, uncertainties and assumptions that could cause actual results to differ materially from those expressed or implied by such statements. Forward-looking statements in this communication include, among other things, statements about our possible or assumed business strategies, potential growth opportunities, new products and potential market opportunities. Risks and uncertainties include, among other things, our ability to implement our plans, forecasts and other expectations with respect our business; our ability to realize the anticipated benefits of events that took place during and subsequent to the quarter ended December 31, 2020, including the possibility that the expected benefits will not be realized or will not be realized within the expected time period; unknown liabilities that may or may not be within our control; attracting new customers and maintaining and expanding our existing customer base; our ability to scale and update our platform to respond to customers’ needs and rapid technological change; increased competition on our market and our ability to compete effectively, and expansion of our operations and increased adoption of our platform internationally. Additional risks and uncertainties that could affect our financial results are included in the section titled “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the year ended December 31, 2019 and other filings that we make from time to time with the Securities and Exchange Commission which, once filed, are available on the SEC’s website at www.sec.gov. In addition, any forward-looking statements contained in this communication are based on assumptions that we believe to be reasonable as of this date. Except as required by law, we assume no obligation to update these forward-looking statements, or to update the reasons if actual results differ materially from those anticipated in the forward-looking statements. Investor Relations:Sean McGowan and Cody SlachGateway Investor Relations(949) 574-3860SLG@gatewayir.com Media Contact:Gillian Sheldon(213) 718-3880gillian.sheldon@superleague.com

  • The Esports Ecosystem On Track To Reach $1.8 Billion By 2022
    PR Newswire

    The Esports Ecosystem On Track To Reach $1.8 Billion By 2022

    While esports may have once stood for a subset of sports culture, it has grown into a full industry in its own right. Esports and gaming have burst into the mainstream in recent years, transforming from a vibrant niche to a central form of entertainment around the world, and ticket sales are transitioning from the arena, to the internet. That shift has been powered by championing from mainstream celebrities and an increasing amount of coverage from traditional outlets like ESPN, and, at least in part, the breakneck rise of Fortnite. A report from Business Insider's Insider Intelligence stated that: "As competitive video games continue to integrate into popular culture, global investors, brands, media outlets, and consumers are all paying attention. Total esports viewership is expected to grow at a 9% compound annual growth rate (CAGR) between 2019 and 2023, up from 454 million in 2019 to 646 million in 2023, per Insider Intelligence estimates. That puts the esports audience on pace to nearly double over a six-year period, as the 2017 audience stood at 335 million." The pop-culturization of esports has helped power the explosions in esports investment and revenue. Esports has hit this stratosphere in large part because of the social component of live streaming and gaming. Video gaming-specific streaming platforms like Twitch and YouTube Gaming give fans a direct connection to the players and teams, while more mainstream socials have allowed those connections to flourish. Certain esports organizations, like FaZe Clan, are also moving aggressively into areas like merchandise, lending their brands more notoriety than if they'd stuck to esports alone. Active tech companies in the markets this week include Versus Systems Inc. (NASDAQ: VS), Caesars Entertainment, Inc. (NASDAQ: CZR), Penn National Gaming, Inc. (NASDAQ: PENN), Glu Mobile Inc. (NASDAQ: GLUU), Super League Gaming, (NASDAQ: SLGG).

  • Get Ready for the Galentine’s Games!
    GlobeNewswire

    Get Ready for the Galentine’s Games!

    The third annual League of Legends tournament features players vying for $10,000 in prize money for charitySANTA MONICA, Calif., Feb. 10, 2021 (GLOBE NEWSWIRE) -- Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players, announced today the exciting details for the Semi-Finals and Finals of the latest Super League Arena event, featuring four female, female-identifying, and/or non-binary teams in a League of Legends invitational tournament: the third annual Galentine’s Games. All semi-finalists will be competing to win a piece of the $10,000 prize pool, with each team’s winnings set to support a women’s-focused charity they selected - Black Girls Code, Girls Who Code, Live Your Dream, California Breast Cancer Research Program. Today’s matches feature two teams captained by known streamers Kaia and MrsChimChim, and two teams captained by players who were among the top competitors in the 2020 Galentine’s Games. The winning teams will battle in the Finals tomorrow, February 11th, with all matches being broadcast on SuperLeagueTV on Twitch, leveraging the company’s fully-remote, proprietary production system and patented technology. Part of the Super League Arena content experience includes intimate interviews which feature players sharing their personal stories and experiences as esports competitors. Kaia, MrsChimChim, and several other Galentine’s Games participants will be showcased in dedicated videos talking about their unique gaming journey, which will be available post-event on Super League’s Twitter. In addition, an on-demand event recap inclusive of top plays and key moments from all matches, as well as special comments from competitors, will be available on Super League’s YouTube channel. “Galentine’s Games started as a labor of love by treasured Super Leaguers and has now become an important component of our esports footprint,” said Ann Hand, Chief Executive Officer for Super League. “We are thrilled to be broadcasting the third annual tournament that is certain to provide quality, compelling gameplay for League of Legends fans everywhere, while also helping to shine a light on top female, female-identifying, and/or non-binary amateur players whose gameplay and personal stories deserve to be celebrated.” More details about Galentine’s Games, including broadcast times for the live events, can be found at Super League. About Super League Gaming Super League Gaming (Nasdaq: SLGG) is a leading gaming community and content platform that gives everyday gamers multiple ways to connect and engage with others while enjoying the video games they love. Powered by patented, proprietary technology systems, Super League offers players the ability to create gameplay-driven experiences they can share with friends, the opportunity to watch live streaming broadcasts and gameplay highlights across digital and social channels, and the chance to compete in events and challenges designed to celebrate victories and achievements across multiple skill levels. With gameplay and content offerings featuring more than a dozen of the top video game titles in the world, Super League is building a broadly inclusive, global brand at the intersection of gaming, experiences and entertainment. Whether to access its expanding direct audience or the company’s unique content production and virtual event capabilities, third parties ranging from consumer brands, video game publishers, television companies, traditional sports organizations, concert promoters, and more, are turning to Super League to provide integrated solutions that drive business growth. For more: superleague.com Media Contact:Gillian SheldonSuper League Gaminggillian.sheldon@superleague.com Investor Relations:Sean McGowan and Cody SlachGateway Investor RelationsSLG@gatewayir.com Forward-Looking StatementsSafe Harbor Statement under the Private Securities Litigation Reform Act of 1995. Statements in this press release that are not strictly historical are “forward-looking” statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These statements involve substantial risks, uncertainties and assumptions that could cause actual results to differ materially from those expressed or implied by such statements. Forward-looking statements in this communication include, among other things, statements about our possible or assumed business strategies, potential growth opportunities, new products and potential market opportunities. Risks and uncertainties include, among other things, our ability to implement our plans, forecasts and other expectations with respect our business; our ability to realize the anticipated benefits of events that took place during and subsequent to the quarter ended March 31, 2020, including the possibility that the expected benefits will not be realized or will not be realized within the expected time period; unknown liabilities that may or may not be within our control; attracting new customers and maintaining and expanding our existing customer base; our ability to scale and update our platform to respond to customers’ needs and rapid technological change; increased competition on our market and our ability to compete effectively, and expansion of our operations and increased adoption of our platform internationally. Additional risks and uncertainties that could affect our financial results are included in the section titled “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Annual Report on Form 10-K for the year ended December 31, 2019 and other filings that we make from time to time with the Securities and Exchange Commission which, once filed, are available on the SEC’s website at www.sec.gov. In addition, any forward-looking statements contained in this communication are based on assumptions that we believe to be reasonable as of this date. Except as required by law, we assume no obligation to update these forward-looking statements, or to update the reasons if actual results differ materially from those anticipated in the forward-looking statements.