|Bid||0.00 x 0|
|Ask||0.00 x 0|
|Day's range||58.13 - 58.13|
|52-week range||42.00 - 66.11|
|Beta (5Y monthly)||1.09|
|PE ratio (TTM)||21.56|
|Forward dividend & yield||0.67 (1.13%)|
|Ex-dividend date||30 Mar 2022|
|1y target est||N/A|
(Bloomberg) -- Tens of thousands of people are coordinating online in search of clues surrounding what’s either a series of curious coincidences or a conspiracy led by one of the world’s most celebrated video game directors.It starts with a PlayStation 5 game called Abandoned. In April, Sony Group Corp. unveiled the project from a small Dutch company, Blue Box Game Studios, with scant details. From there, an elaborate theory emerged that the game does not exist and that it’s actually a secret, n
(Bloomberg) -- The International Olympic Committee is inaugurating its first Olympic Virtual Series today, kicking off more than a month of competitive play across video-game simulations of baseball, rowing, sailing, cycling and motorsport.This embrace of esports may prove the IOC’s least controversial move this year as the organization prepares to stage the delayed 2020 Olympics under a cloud of doubt about its safety with the Covid-19 pandemic. It lets the organizers promote the summer games without risking the health of athletes, and builds on several key objectives of their recently adopted Olympic Agenda, including an explicit urging to “further engage with video gaming communities.”Among those groups, esports are an established billion-dollar genre with an audience approaching half a billion people in 2021, according to Newzoo estimates. Amazon.com Inc.’s Twitch serves millions of daily viewers an endless diet of live-streamed gaming, both competitive and casual, and Valve Corp.’s Dota 2 hosts an annual championship with a fan-funded prize pool that will exceed $40 million this year. They represent precisely the young and enthusiastic audience that the IOC wants to court and its Virtual Series is an attempt to reach out.“It is the first small step into a bigger strategic path,” said Thomas Bjørn-Lüthi, an e-sailing expert and commentator, adding that “sport simulators are going to be a bigger part of some athletes’ training methods in the future.”At the highest tiers of professional gaming, the required training, concentration, quickness and endurance are not far from the demands put on competitive athletes. But the IOC is not yet ready to fully dive into the fantasy worlds of games such as Dota and League of Legends, where werewolves, mages and other mythical creatures do grand battles. It’s focusing on the middle ground of more realistic virtual sports simulations.“The OVS creates a stage to connect the physical sporting world with the virtual,” the organizers said in their announcement. Each event will be staged “in a format that maximises online mass participation and prioritises inclusivity and participation,” with players able to join in from home, they added.The need for virtual recreations of real-world sports has never been more pressing, with Olympics host city Tokyo currently under a state of emergency to arrest the spread of the coronavirus. Local polls show more than half of those surveyed would rather have the Olympics be canceled entirely, while a petition to that effect has attracted in excess of 330,000 signatures. The U.S. national track & field team canceled its planned training camp in Japan’s Chiba prefecture due to safety concerns.Read more: Calls to Cancel Tokyo Olympics Grow Louder as Emergency ExtendedArguments in support of canceling the games include the uneven access to training and preparation among international athletes, owing to disparities in how well each country has dealt with the pandemic. There’s also the need to dedicate medical staff to the event, which Tokyo can better deploy in battling the pandemic. Experts fear that inadequate infection measures could lead to a superspreader event, with more than 60,000 athletes and others expected to gather for the games.The attraction of the OVS is that it sidesteps those issues by giving competitors a safe and equitable playing field that adheres much more closely to the Olympic credo of expanding access and involvement.“The e-sailing community is growing due to the tailwind of Covid-19,” said Natsuki Matsuura, a 39-year-old sailor who found himself addicted to the virtual version after his company’s yacht club shut down due to the virus. He will take part in OVS and believes the wider exposure it affords to his pastime will help bring in more players.A Konami Holdings Corp. baseball game and Polyphony Digital’s celebrated Gran Turismo will provide the arenas for their respective virtual sports. They’re most likely to draw in a crowd of new viewers, even if there are no Olympic medals at stake just yet.The IOC has said that it hopes to expand the OVS as a satellite operation for Paris 2024 and beyond. This year’s OVS runs from Thursday until June 23. The Olympics kick off a month after that, on July 23.(Updates with U.S. national team cancellation in seventh paragraph)For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2021 Bloomberg L.P.
(Bloomberg) -- Nintendo Co. shares slid as it warned that component shortages could affect production and gave a conservative profit forecast for the year, overshadowing better-than-expected earnings for the past quarter.The Kyoto-based studio forecast a 22% drop in operating profit in the current fiscal year, to 500 billion yen ($4.6 billion), significantly below analysts’ expectations. Nintendo, like many Japanese companies, often begins the year setting expectations low so it has room to upgrade its outlook later.Shares fell as much as 3.1% in Friday trading in Tokyo following the cagey outlook and chip warning, extending a 6.4% decline for the year. “There has been considerable stock market pessimism about Nintendo’s longer-term prospects,” Citigroup analyst Kota Ezawa wrote in a note after the results. “The possibility is emerging of positives finally drying up.”The company is targeting sales of 25.5 million consoles in the year ending March 2022, having sold 28.8 million units in the prior period. Internally, Nintendo’s management is shooting for production of between 28 and 29 million consoles, according to people familiar with the projections who asked not to be named disclosing company targets.Nintendo’s results do suggest that the Covid-era boom in gaming that turned Animal Crossing: New Horizons into a global online town hall has legs. It reported operating income of 119.5 billion yen for the March quarter, trouncing the average forecast of 68.3 billion yen.President Shuntaro Furukawa told reporters on Thursday that Nintendo wasn’t able to produce as many Switch devices as it had hoped due to component shortages. Recent demand has been higher than the company anticipated and the console hasn’t yet reached its peak, he added. Nintendo’s goal is now to surpass its official target of selling 190 million software units this year.The handheld-hybrid Switch maintained momentum in the face of newer gaming machines from Sony Group Corp. and Microsoft Corp., both of which have also suffered from chip shortages limiting production. Buoyed through most of 2020 by Animal Crossing’s runaway success, Nintendo’s signature device rode blockbuster titles including Capcom Co.’s latest Monster Hunter installment and Konami Holdings Corp.’s Momotaro Dentetsu during the most recent quarter.Nintendo’s own product lineup has been relatively quiet in recent months. Bloomberg News has reported that the company plans a big rollout of new titles alongside an upgraded version of the aging Switch -- with a faster Nvidia chip and a Samsung OLED display -- in the latter half of the year. The original console is now more than four years old and was joined by a more affordable Switch Lite variant in late 2019.What Bloomberg Intelligence SaysNintendo needs to drive software sales, live services and mobile games to support earnings growth beyond this fiscal year ending March, in our view, as the Switch platform enters the mature phase of its cycle. Switch hardware sales may peak in 2020 absent a reported but as yet unconfirmed Pro version, putting greater onus on software to drive profit.- Matthew Kanterman and Nathan Naidu, analystsClick here for the research.Read more: Nintendo Is Said to Target Record Year in Switch, Game SalesThe coronavirus outbreak was at first a brake and then an accelerant for Nintendo, choking its supply chain before triggering a demand surge with global lockdowns driving people to seek entertainment and escape. The company’s hardware sales improved by 37% and its software sales also rose 37% to 231 million units over the past fiscal year. It increased its proportion of sales coming from digital downloads to 43% from the previous 34%.(Updates with share price and analyst comment in third paragraph)For more articles like this, please visit us at bloomberg.comSubscribe now to stay ahead with the most trusted business news source.©2021 Bloomberg L.P.