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Capcom Co., Ltd. (CCOEY)

Other OTC - Other OTC Delayed price. Currency in USD
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13.78-0.75 (-5.16%)
As of 9:30AM EDT. Market open.
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Trade prices are not sourced from all markets
Previous close14.53
Open13.78
Bid0.00 x 0
Ask0.00 x 0
Day's range13.78 - 13.78
52-week range10.39 - 17.89
Volume373
Avg. volume10,030
Market cap5.884B
Beta (5Y monthly)0.26
PE ratio (TTM)19.52
EPS (TTM)0.71
Earnings dateN/A
Forward dividend & yield0.16 (1.12%)
Ex-dividend date29 Mar 2021
1y target estN/A
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    2 Top Video Game Stocks to Buy Now

    The video game industry was unstoppable in 2020, with the Global X Video Games & Esports (NASDAQ: HERO) exchange-traded fund (ETF) soaring 90% last year, outperforming the S&P 500 by better than 5 to 1. In addition, a reopened economy has people out of their homes and enjoying other entertainment activities, so video game sales are not expected to be nearly as robust as they have been recently. Although the industry watchers at Newzoo forecast the video game market will decline this year for the first time since they began tracking it in 2012 -- it's expected to fall to $173 billion from last year's $177 billion -- it is expected to resume its expansion next year.

  • The Telegraph

    Resident Evil 4 VR producer Masachika Kawata: Developing VR is arduous, but the potential is immense

    Since its blockbuster release in 2005, Resident Evil 4 has found its way to countless platforms over the years. Its legacy as one of the finest games ever made is absolute, with developer Capcom keeping Leon Kennedy’s battle against hordes of mutants relevant for over 15 years. From its origin on Nintendo’s Gamecube, to polished up versions for recent consoles and even scaled-back highlight reels for mobile phones. Its latest guise is the survival horror’s most notable departure yet. Set to arrive later this year on Facebook’s increasingly popular Oculus Quest 2 virtual reality headset, Resident Evil 4 VR turns the action first-person for a title that redefined the third-person action game. A significant and potentially transformative switch that, interestingly, came from Oculus Studios rather than Capcom itself. “It was a strong request from Facebook,” says Capcom’s long-serving Resident Evil producer Masachika Kawata of Resident Evil 4 VR’s genesis. “The title was initially made from a third-person perspective, so we anticipated it would have a lot of difficulties and hurdles. Facebook loved the original game. And if they had not been so passionate, enthusiastic, and up for the challenge, Capcom may not have collaborated in this project.” The game is being co-developed by Armature, a Texan studio that has worked on Fortnite and previous Oculus Quest game Sports Scramble. Capcom itself has dabbled in virtual reality for Resident Evil before too. The entirety of Resident Evil 7 is playable in virtual reality on PlayStation’s PSVR, while that game’s terrifying demo, The Kitchen, was also experienced through a headset. More broadly the series’ traditional roots have evolved from a fixed-camera, to Resident Evil 4’s third-person action, to the first-person-perspective in Resident Evil 7 and the upcoming Resident Evil Village. Each shift has found notable success.

  • Zacks

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