Advertisement
Australia markets closed
  • ALL ORDS

    8,153.70
    +80.10 (+0.99%)
     
  • ASX 200

    7,896.90
    +77.30 (+0.99%)
     
  • AUD/USD

    0.6517
    -0.0001 (-0.02%)
     
  • OIL

    83.11
    -0.06 (-0.07%)
     
  • GOLD

    2,254.80
    +16.40 (+0.73%)
     
  • Bitcoin AUD

    108,805.50
    +2,172.53 (+2.04%)
     
  • CMC Crypto 200

    885.54
    0.00 (0.00%)
     
  • AUD/EUR

    0.6041
    +0.0007 (+0.12%)
     
  • AUD/NZD

    1.0910
    +0.0007 (+0.07%)
     
  • NZX 50

    12,105.29
    +94.63 (+0.79%)
     
  • NASDAQ

    18,254.69
    -26.15 (-0.14%)
     
  • FTSE

    7,952.62
    +20.64 (+0.26%)
     
  • Dow Jones

    39,807.37
    +47.29 (+0.12%)
     
  • DAX

    18,492.49
    +15.40 (+0.08%)
     
  • Hang Seng

    16,541.42
    +148.58 (+0.91%)
     
  • NIKKEI 225

    40,321.37
    +153.30 (+0.38%)
     

Sony gives first details on next-gen PSVR2 headset for PS5

Sony has announced some basic information about its much-anticipated next-generation VR hardware for the PS5, which it calls — predictably — PSVR2. Little was revealed about the device beyond its basic specs but it did confirm some features gamers will care about.

The original PSVR was a competent, relatively affordable, easy to use device but fairly limited in terms of hardware: resolution, field of view and such. So Sony's announcement that the new one will be considerably more advanced will be very welcome.

The PSVR2 was confirmed by Sony to have 4K HDR imagery, 2000x2040 per eye, and the field of view will also be wider than the original hardware at 110 degrees. A blog post that appeared after the live announcement confirmed rumors that it uses OLED and will have a 90-120 Hz refresh rate. (This paragraph has been updated with details from that post.)

It will however feature eye-tracking and foveated rendering, must-haves these days. Eye-tracking for obvious gameplay and other reasons, and foveated rendering so that the notoriously resource-hungry VR rendering process can focus its cycles on the area where the player is looking.

ADVERTISEMENT

One last and rather unexpected feature is force feedback in the headset. Whether people really want their heads vibrated is an open question, but you never know unless you try. A lot of people thought the Wii was a stupid idea.

Image Credits: Sony

A new set of controllers will also come with the set, which will include their own improvements over the PSVR's original two, which though perfectly fine at the time have been superseded by the competition's capabilities. Sony actually spilled the beans on these a while back.

The company announced that a VR-only game in the Horizon series (started by Zero Dawn and to be continued soon with Forbidden West) will be among the many Sony first-party studios exclusives for the platform.

More information is surely forthcoming, though this seems to be all we can expect from today's event. We'll update if we hear more.

Read more about CES 2022 on TechCrunch
Read more about CES 2022 on TechCrunch