The Esports Market 2020-2024- Featuring Activision Blizzard Inc., Electronic Arts Inc., Harena Data Inc., among others to contribute to the market growth | Industry Analysis, Market Trends, Opportunities, and Forecast 2024
The esports market is poised to grow by USD 1.40 bn during 2020-2024, decelerating at a CAGR of over 18% during the forecast period.
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Technavio has announced its latest market research report titled Global Esports Market 2020-2024 (Graphic: Business Wire)
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The report on the esports market provides a holistic update, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis.
The report offers an up-to-date analysis regarding the current global market scenario and the overall market environment. The market is driven by branding through esports.
The esports market analysis includes game genre segment and geography landscape. This study identifies the rising number of esports events as one of the prime reasons driving the esports market growth during the next few years.
This report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters.
The esports market covers the following areas:
Esports Market Sizing
Esports Market Forecast
Esports Market Analysis
Companies Mentioned
Activision Blizzard Inc., Electronic Arts Inc., Epic Games Inc.
Gfinity Plc
Harena Data Inc.
Intergalactic Gaming Ltd.
Modern Times Group MTG AB
Nintendo Co. Ltd.
Take-Two Interactive Software Inc.
Tencent Holdings Ltd.
Valve Corp.
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Key Topics Covered:
Executive Summary
Market Overview
Market Landscape
Market ecosystem
Value chain analysis
Market Sizing
Market definition
Market segment analysis
Market size 2019
Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
Five forces summary
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
Market Segmentation by Game genre
Market segments
Comparison by Game genre
MOBA - Market size and forecast 2019-2024
FPS - Market size and forecast 2019-2024
RTS - Market size and forecast 2019-2024
Others - Market size and forecast 2019-2024
Market opportunity by Game genre
Market Segmentation by Revenue Stream
Market segments
Comparison by Revenue stream
Sponsorship - Market size and forecast 2019-2024
Media rights - Market size and forecast 2019-2024
Advertising - Market size and forecast 2019-2024
Publisher fees - Market size and forecast 2019-2024
Merchandise and ticket sales - Market size and forecast 2019-2024
Market opportunity by Revenue stream
Customer landscape
Overview
Geographic Landscape
Geographic segmentation
Geographic comparison
North America - Market size and forecast 2019-2024
APAC - Market size and forecast 2019-2024
Europe - Market size and forecast 2019-2024
South America - Market size and forecast 2019-2024
MEA - Market size and forecast 2019-2024
Key leading countries
Market opportunity by geography
Market drivers
Market challenges
Market trends
Vendor Landscape
Overview
Vendor landscape
Landscape disruption
Vendor Analysis
Vendors covered
Market positioning of vendors
Activision Blizzard Inc.
Electronic Arts Inc.
Epic Games Inc.
Gfinity Plc
Intergalactic Gaming Ltd.
Modern Times Group MTG AB
Nintendo Co. Ltd.
Take-Two Interactive Software Inc.
Tencent Holdings Ltd.
Valve Corp.
Appendix
Scope of the report
Currency conversion rates for US$
Research methodology
List of abbreviations
Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.
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View source version on businesswire.com: https://www.businesswire.com/news/home/20201203005725/en/
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