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How a hackathon helped build the Xbox Adaptive Controller

Jessica Conditt

A small crew of designers pieced together the first prototype for the Xbox Adaptive Controller three years ago, at Microsoft's annual internal hackathon. The event invites employees to work on experimental or pet projects and present them to colleagues for feedback, and a handful of developers were interested in building a gamepad for people with limited mobility. "There were certain assumptions that we had in mind when we created our traditional controller," Xbox accessories product marketing manager James Shields said on the Engadget stage at CES 2019.